#include"AppState_Splash.h"


AppState_Splash::AppState_Splash():
		m_vb( 0 )
{
	initGeometry();
}

AppState_Splash::~AppState_Splash()
{
	if ( m_vb )
	{
		m_vb->Release();
		m_vb = 0;
	}
}

void AppState_Splash::initGeometry()
{
	
}

void AppState_Splash::render()
{
	
}